Overview
What FastSculpt does
Sculpt by dragging in the viewport. Edges that stretch past the Detail Size split on the fly, so the mesh gains resolution only under the brush and you never have to subdivide the whole model first.
Dynamesh fuses parts you push through each other into one closed surface. Run it locally to keep untouched faces, UVs and material IDs, or on the whole mesh.
- What it is
- Sculpt object (Create > Machine3D). Click a mesh to make a sculptable copy.
- 3ds Max
- 3ds Max 2025 and 2027
- Works with
- Nothing extra. OpenVDB is built in.
- License
- One seat per workstation. Render nodes free.
Features
Features
Four brushes
Pull, Add/Subtract, Relax and Rotate share one radius and falloff, with a strength per tool.
Adaptive detail
Detail Size splits stretched edges under the brush. Preserve High-res protects finished areas.
Dynamesh
Local or Full, with Auto after Pull, to fuse intersecting parts into one surface.
Symmetry
Mirror strokes across X, Y or Z.
Edge Distance
The brush follows the connected surface, so it never jumps across a gap.
Cleanup
Clean Spikes and Cap Holes.
Viewport speed
About 64 fps on a 162k-face head, up to a million faces by default.
Brush adjust
Ctrl+Shift-drag sets size and strength in the viewport. Multi-level undo.
FastSculpt is coming soon
Want to know when it launches? Drop us a line.
