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MSpheres

Grow organic base meshes from spheres, ZSpheres-style, right inside 3ds Max.

Overview

What MSpheres does

Start with a single sphere and click its surface to grow linked child spheres. MSpheres fills every link with in-between spheres and skins the whole chain into one watertight mesh, so a creature, a character blockout or a branching prop comes together in minutes.

Spheres stretch non-uniformly, links bend with Bezier handles, and the skeleton can branch and close into loops. Skin it with OpenVDB for smooth organic forms, or procedurally for a clean, quad-dominant mesh.

What it is
Geometry object (Create > Geometry > Machine3D)
3ds Max
3ds Max 2025 and 2027
Works with
Nothing extra. OpenVDB is built in.
License
Subscription, one seat per workstation. Render nodes free.

Features

Features

Add Spheres

Click to grow, click an in-between sphere to promote it, Alt-click to delete.

Sculpt the skeleton

Main Spheres and Handles sub-object levels: move, rotate and scale non-uniformly.

Link shapes

Straight, Smooth, Bezier or Bezier-Corner links between spheres.

Edit freely

Clone, Delete, Break, Connect, Merge, Cut Link and Copy/Paste. Connect and Merge close loops.

Two skinning modes

Skin (VDB) for smooth organic forms, or Skin (Procedural) for a quad-dominant mesh, with Live Skin.

Fast

Skinning an 81-sphere tail went from 956 ms to 107 ms in the latest build.

Two-tone color

Color main and in-between spheres apart, then Apply as Material.

Presets

User and Studio Settings presets, and mouse-over help on every control.

In the viewport

See it working

Captures straight from the 3ds Max viewport. Full renders and demo videos are coming soon.

Pricing

Get MSpheres

$5per month
$12for 6 months
$19per year

Checkout opens soon. Email us and we will let you know the moment it does.